| 1.15 | 5 Oct 2026 | A new brand pattern, Section, in place of the Truchet field: the bearing drawn as a cut (race, ball left whole with its centre lines, circles (1) and (2) as bites, housings hatched across each other with the seam drawn), from the mark's own numbers. Meet is played on it: turn the cells until four bites close a circle. New files tb-pattern-section-*. |
| 1.1 | 3 Oct 2026 | Chapter 09: the poster is redrawn on the Nitride poster system (400 × 500 mm, 18 × 23 cells, the F one cell per v with its construction). The slider still runs it from industrial to experimental: the F turns a quarter and gains weight on Nitride Variable, the field slips in module steps while the construction holds, red floods the sheet at 51, the title takes its Apsis skin. Export as PNG (3200 × 4000) or SVG. Fixed: the poster had stopped drawing in 1.0, because the pattern game's drawing function replaced the poster's inside one scope. |
| 1.0 | 3 Oct 2026 | The first complete edition. Chapter 09: the Truchet tile becomes Meet, a game of ten one-minute levels (turn the tiles until every arc meets; a met path lights up and scores; red button, 3-2-1, timer, bonus, score board in this browser). The old toy's fast-click bug is gone (a tile could stop between two quarter turns). Chapter 06: Nitride's tracking follows the weight continuously instead of stepping at Bold and Black; grid labels no longer overlap at small sizes. Chapter 05: Develop keeps the Mixed skins. Chapter 01: the sign-off under the manifesto is removed, on both sides. |
| 0.9 | 2 Oct 2026 | Nitride and Apsis final. New chapter 06, Nitride: a variable-weight tester with the font's own grid lines, the grid (one unit v = 53), six weights on one ratio, the text scale, rules and features, and Nitride Variable (wght 300–900, roman and italic; its named instances are the static fonts). Chapters 06–11 become 07–12. Apsis skins cut in Light, Regular, Medium and Bold, each with an 8° italic matching Apsis Italic (they were Regular and Bold only, and the browser faked their italic at another angle). Poster board: the Nitride key poster and posters 05 and 06. Chapter 07: the spinner stays inside its stage at any angle and any screen. |
| 0.8 | 30 Sep 2026 | The studio's own type. Nitride (text) replaces Futura 100 and Apsis (display) replaces Proximity; Apsis Line, Mesh, Dot and Pixel replace the Proximity skins, and Apsis Kit joins as the codex. construction set. Sub-brand descriptors redrawn in Apsis Bold with the turned e (studio. objəkt. codəx.); the plain e stays the default. Apsis 3 (1 Oct): redrawn as a flat-pen contrast serif with bearing-ball terminals, pixel-stepped curves and bitten-pixel dots, Light to Bold with italics, kerned, and cipher letters for codex. Chapter 05 rewritten; the type lab gains Medium and a turned-e switch. Fonts load from brand/typeface/, so no licensed fonts are needed to build the deck or its PDF. |
| 0.75 | 29 Sep 2026 | A third owner review, in five parts. Sound rebuilt as a synthesised instrument: relay clicks, steel rings on one pentatonic scale, a stepper kick, a heavy-start long-stop flywheel, a blast at 99,999 rpm, and a print-in sweep for the lightbox. Chapter 04's palette bar no longer shakes between white and black (the hovered segment was shrinking away from the pointer; the choice is now made against fixed boundaries, with hysteresis). Codex Engine: 06 is an optical illusion (Ouchi, rotating snakes), 08 an exploded 3D print, 09 Melt reacts to the pointer (a heat source that opens a hole and leaves a trail), and the control panel got room between labels and buttons. Chapter 10: a piece is printed in layer by layer, with what it is beside it. |
| 0.6 | 28 Sep 2026 | A second owner review, all of it on chapter 10: the 3D carousel and thumbnail strip replaced with a numbered, category-grouped index next to one large flat preview; a click opens the lightbox (full-size image, caption, prev/next, focus trap, Esc to close); the business card no longer rotates in a 3D ring, which was softening its live text on ordinary screens; its back mark, previously cropped off the card, resized and repositioned; and the file naming convention gained a running number and a studio code (TBS/TBO/TBX). |
| 0.5 | 28 Sep 2026 | Eight fixes from the owner's review of v0.4: the objekt. particle render corrected to size; all nine misuse examples reachable; the chapter 06 spinner rebuilt (heavy start, long stop, scroll wheel, a 99,999 rpm easter egg); Codex Engine experiments 06 and 08 replaced with real-time 3D (Relief, Orbit) and the control panel redesigned; chapter 10 rebuilt around a 3D carousel; the chapter dial's centre hub given spring physics instead of a snap; the licensed fonts installed, so the PDF and every mockup render in Proximity and Futura 100; client data in the document mockups redacted. |
| 0.4 | 27 Sep 2026 | One scroll, one chapter. Calculated screen grid and one composition for every chapter. Shorter manifesto with a pull interaction. printing. merged into objekt.. Plainer voice. Pixel and Dot at 25 / 50 instead of the solid 100. Codex Engine: photo input, distinct Dot / Pixel / Glyph renders, ten experiments. Document numbers and file names. Static PDF rewritten for print, with page numbers. |
| 0.3 | 27 Sep 2026 | Deck rebuilt as an instrument. objekt. added; company and owner data; art direction 70 / 30; codex. freed, Codex Engine; Proximity documented with the real fonts; boxy tee; invoice and job sheets. |
| 0.2 | Sep 2026 | Vector masters, clear space, sizes, misuse, tokens, HTML master, mockups. |
| 0.1 | Sep 2026 | First draft: manifesto, mark, logotype, sub-brands, palette, typography. |